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A framework for building embedded system applications to NASA flight quality standards.
BufferManagerComponentImpl.cpp
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1 // ======================================================================
2 // \title BufferManagerComponentImpl.cpp
3 // \author tcanham
4 // \brief cpp file for BufferManager component implementation class
5 //
6 // \copyright
7 // Copyright 2009-2015, by the California Institute of Technology.
8 // ALL RIGHTS RESERVED. United States Government Sponsorship
9 // acknowledged.
10 //
11 // ======================================================================
12 
13 
15 #include <FpConfig.hpp>
16 #include <Fw/Types/Assert.hpp>
17 #include <Fw/Buffer/Buffer.hpp>
18 #include <new>
19 
20 namespace Svc {
21 
22  // ----------------------------------------------------------------------
23  // Construction, initialization, and destruction
24  // ----------------------------------------------------------------------
25 
28  const char *const compName
29  ) : BufferManagerComponentBase(compName)
30  ,m_setup(false)
31  ,m_cleaned(false)
32  ,m_mgrId(0)
33  ,m_buffers(nullptr)
34  ,m_allocator(nullptr)
35  ,m_memId(0)
36  ,m_numStructs(0)
37  ,m_highWater(0)
38  ,m_currBuffs(0)
39  ,m_noBuffs(0)
40  ,m_emptyBuffs(0)
41  {
42 
43  }
44 
46  init(
47  const NATIVE_INT_TYPE instance
48  )
49  {
51  }
52 
55  {
56  if (m_setup) {
57  this->cleanup();
58  }
59  }
60 
62  cleanup()
63  {
64  FW_ASSERT(this->m_buffers);
65  FW_ASSERT(this->m_allocator);
66 
67  if (not this->m_cleaned) {
68  // walk through Fw::Buffer instances and delete them
69  for (NATIVE_UINT_TYPE entry = 0; entry < this->m_numStructs; entry++) {
70  this->m_buffers[entry].buff.~Buffer();
71  }
72  this->m_cleaned = true;
73  // release memory
74  this->m_allocator->deallocate(this->m_memId,this->m_buffers);
75  this->m_setup = false;
76  }
77  }
78 
79 
80  // ----------------------------------------------------------------------
81  // Handler implementations for user-defined typed input ports
82  // ----------------------------------------------------------------------
83 
84  void BufferManagerComponentImpl ::
85  bufferSendIn_handler(
86  const NATIVE_INT_TYPE portNum,
87  Fw::Buffer &fwBuffer
88  )
89  {
90  // make sure component has been set up
91  FW_ASSERT(this->m_setup);
92  FW_ASSERT(m_buffers);
93  // check for empty buffers - this is just a warning since this component returns
94  // empty buffers if it can't allocate one.
95  if (fwBuffer.getSize() == 0) {
97  this->m_emptyBuffs++;
98  return;
99  }
100  // use the bufferID member field to find the original slot
101  U32 context = fwBuffer.getContext();
102  U32 id = context & 0xFFFF;
103  U32 mgrId = context >> 16;
104  // check some things
105  FW_ASSERT(id < this->m_numStructs,id,this->m_numStructs);
106  FW_ASSERT(mgrId == this->m_mgrId,mgrId,id,this->m_mgrId);
107  FW_ASSERT(true == this->m_buffers[id].allocated,id,this->m_mgrId);
108  FW_ASSERT(reinterpret_cast<U8*>(fwBuffer.getData()) >= this->m_buffers[id].memory,id,this->m_mgrId);
109  FW_ASSERT(reinterpret_cast<U8*>(fwBuffer.getData()) < (this->m_buffers[id].memory + this->m_buffers[id].size),id,this->m_mgrId);
110  // user can make smaller for their own purposes, but it shouldn't be bigger
111  FW_ASSERT(fwBuffer.getSize() <= this->m_buffers[id].size,id,this->m_mgrId);
112  // clear the allocated flag
113  this->m_buffers[id].allocated = false;
114  this->m_currBuffs--;
115  }
116 
117  Fw::Buffer BufferManagerComponentImpl ::
118  bufferGetCallee_handler(
119  const NATIVE_INT_TYPE portNum,
120  U32 size
121  )
122  {
123  // make sure component has been set up
124  FW_ASSERT(this->m_setup);
125  FW_ASSERT(m_buffers);
126  // find smallest buffer based on size.
127  for (NATIVE_UINT_TYPE buff = 0; buff < this->m_numStructs; buff++) {
128  if ((not this->m_buffers[buff].allocated) and (size <= this->m_buffers[buff].size)) {
129  this->m_buffers[buff].allocated = true;
130  this->m_currBuffs++;
131  if (this->m_currBuffs > this->m_highWater) {
132  this->m_highWater = this->m_currBuffs;
133  }
134  Fw::Buffer copy = this->m_buffers[buff].buff;
135  // change size to match request
136  copy.setSize(size);
137  return copy;
138  }
139  }
140 
141  // if no buffers found, return empty buffer
143  this->m_noBuffs++;
144  return Fw::Buffer();
145 
146  }
147 
149  NATIVE_UINT_TYPE mgrId,
150  NATIVE_UINT_TYPE memId,
151  Fw::MemAllocator& allocator,
152  const BufferBins& bins
153  ) {
154 
155  this->m_mgrId = mgrId;
156  this->m_memId = memId;
157  this->m_allocator = &allocator;
158  // clear bins
159  memset(&this->m_bufferBins,0,sizeof(this->m_bufferBins));
160 
161  this->m_bufferBins = bins;
162 
163  // compute the amount of memory needed
164  NATIVE_UINT_TYPE memorySize = 0; // track needed memory
165  this->m_numStructs = 0; // size the number of tracking structs
166  // walk through bins and add up the sizes
167  for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) {
168  if (this->m_bufferBins.bins[bin].numBuffers) {
169  memorySize +=
170  (this->m_bufferBins.bins[bin].bufferSize * this->m_bufferBins.bins[bin].numBuffers) + // allocate each set of buffer memory
171  (static_cast<NATIVE_UINT_TYPE>(sizeof(AllocatedBuffer)) * this->m_bufferBins.bins[bin].numBuffers); // allocate the structs to track the buffers
172  this->m_numStructs += this->m_bufferBins.bins[bin].numBuffers;
173  }
174  }
175 
176  NATIVE_UINT_TYPE allocatedSize = memorySize;
177  bool recoverable = false;
178 
179  // allocate memory
180  void *memory = allocator.allocate(memId,allocatedSize,recoverable);
181  // make sure the memory returns was non-zero and the size requested
182  FW_ASSERT(memory);
183  FW_ASSERT(memorySize == allocatedSize,memorySize,allocatedSize);
184  // structs will be at beginning of memory
185  this->m_buffers = static_cast<AllocatedBuffer*>(memory);
186  // memory buffers will be at end of structs in memory, so compute that memory as the beginning of the
187  // struct past the number of structs
188  U8* bufferMem = reinterpret_cast<U8*>(&this->m_buffers[this->m_numStructs]);
189 
190  // walk through entries and initialize them
191  NATIVE_UINT_TYPE currStruct = 0;
192  for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) {
193  if (this->m_bufferBins.bins[bin].numBuffers) {
194  for (NATIVE_UINT_TYPE binEntry = 0; binEntry < this->m_bufferBins.bins[bin].numBuffers; binEntry++) {
195  // placement new for Fw::Buffer instance. We don't need the new() return value,
196  // because we know where the Fw::Buffer instance is
197  U32 context = (this->m_mgrId << 16) | currStruct;
198  (void) new(&this->m_buffers[currStruct].buff) Fw::Buffer(bufferMem,this->m_bufferBins.bins[bin].bufferSize,context);
199  this->m_buffers[currStruct].allocated = false;
200  this->m_buffers[currStruct].memory = bufferMem;
201  this->m_buffers[currStruct].size = this->m_bufferBins.bins[bin].bufferSize;
202  bufferMem += this->m_bufferBins.bins[bin].bufferSize;
203  currStruct++;
204  }
205  }
206  }
207 
208  // check that the initiation pointer made it to the end of allocated space
209  U8* const CURR_PTR = bufferMem;
210  U8* const END_PTR = static_cast<U8*>(memory) + memorySize;
211  FW_ASSERT(CURR_PTR == END_PTR,
212  reinterpret_cast<POINTER_CAST>(CURR_PTR), reinterpret_cast<POINTER_CAST>(END_PTR));
213  // secondary init verification
214  FW_ASSERT(currStruct == this->m_numStructs,currStruct,this->m_numStructs);
215  // indicate setup is done
216  this->m_setup = true;
217  }
218 
219  void BufferManagerComponentImpl ::
220  schedIn_handler(
221  const NATIVE_INT_TYPE portNum,
222  NATIVE_UINT_TYPE context
223  )
224  {
225  // write telemetry values
226  this->tlmWrite_HiBuffs(this->m_highWater);
227  this->tlmWrite_CurrBuffs(this->m_currBuffs);
228  this->tlmWrite_TotalBuffs(this->m_numStructs);
229  this->tlmWrite_NoBuffs(this->m_noBuffs);
230  this->tlmWrite_EmptyBuffs(this->m_emptyBuffs);
231  }
232 
233 } // end namespace Svc
#define FW_ASSERT(...)
Definition: Assert.hpp:14
PlatformPointerCastType POINTER_CAST
Definition: BasicTypes.h:53
PlatformIntType NATIVE_INT_TYPE
Definition: BasicTypes.h:51
uint8_t U8
8-bit unsigned integer
Definition: BasicTypes.h:26
PlatformUIntType NATIVE_UINT_TYPE
Definition: BasicTypes.h:52
C++-compatible configuration header for fprime configuration.
U8 * getData() const
Definition: Buffer.cpp:68
U32 getSize() const
Definition: Buffer.cpp:72
void setSize(U32 size)
Definition: Buffer.cpp:87
U32 getContext() const
Definition: Buffer.cpp:76
virtual void deallocate(const NATIVE_UINT_TYPE identifier, void *ptr)=0
Deallocate memory.
virtual void * allocate(const NATIVE_UINT_TYPE identifier, NATIVE_UINT_TYPE &size, bool &recoverable)=0
Allocate memory.
void init()
Object initializer.
Definition: ObjBase.cpp:27
Auto-generated base for BufferManager component.
void tlmWrite_HiBuffs(U32 arg, Fw::Time _tlmTime=Fw::Time())
void tlmWrite_EmptyBuffs(U32 arg, Fw::Time _tlmTime=Fw::Time())
void tlmWrite_NoBuffs(U32 arg, Fw::Time _tlmTime=Fw::Time())
void tlmWrite_TotalBuffs(U32 arg, Fw::Time _tlmTime=Fw::Time())
void tlmWrite_CurrBuffs(U32 arg, Fw::Time _tlmTime=Fw::Time())
void setup(NATIVE_UINT_TYPE mgrID, NATIVE_UINT_TYPE memID, Fw::MemAllocator &allocator, const BufferBins &bins)
set up configuration
BufferManagerComponentImpl(const char *const compName)
static const NATIVE_UINT_TYPE BUFFERMGR_MAX_NUM_BINS
NATIVE_UINT_TYPE numBuffers
number of buffers in this bin. Set to zero for unused bins.
NATIVE_UINT_TYPE bufferSize
size of the buffers in this bin. Set to zero for unused bins.
BufferBin bins[BUFFERMGR_MAX_NUM_BINS]
set of bins to define buffers