11 #if FW_ENABLE_TEXT_LOGGING
33 this->m_bufferIn_InputPort[port].
init();
38 this->m_bufferIn_InputPort[port].
setPortNum(port);
40 #if FW_OBJECT_NAMES == 1
55 this->m_bufferIn_InputPort[port].setObjName(portName);
65 this->m_comIn_InputPort[port].
init();
70 this->m_comIn_InputPort[port].
setPortNum(port);
72 #if FW_OBJECT_NAMES == 1
87 this->m_comIn_InputPort[port].setObjName(portName);
97 this->m_comStatusIn_InputPort[port].
init();
102 this->m_comStatusIn_InputPort[port].
setPortNum(port);
104 #if FW_OBJECT_NAMES == 1
119 this->m_comStatusIn_InputPort[port].setObjName(portName);
129 this->m_bufferDeallocate_OutputPort[port].
init();
131 #if FW_OBJECT_NAMES == 1
146 this->m_bufferDeallocate_OutputPort[port].setObjName(portName);
156 this->m_comStatusOut_OutputPort[port].
init();
158 #if FW_OBJECT_NAMES == 1
173 this->m_comStatusOut_OutputPort[port].setObjName(portName);
183 this->m_framedAllocate_OutputPort[port].
init();
185 #if FW_OBJECT_NAMES == 1
200 this->m_framedAllocate_OutputPort[port].setObjName(portName);
210 this->m_framedOut_OutputPort[port].
init();
212 #if FW_OBJECT_NAMES == 1
227 this->m_framedOut_OutputPort[port].setObjName(portName);
244 return &this->m_bufferIn_InputPort[portNum];
255 return &this->m_comIn_InputPort[portNum];
266 return &this->m_comStatusIn_InputPort[portNum];
284 this->m_bufferDeallocate_OutputPort[portNum].
addCallPort(port);
298 this->m_comStatusOut_OutputPort[portNum].
addCallPort(port);
312 this->m_framedAllocate_OutputPort[portNum].
addCallPort(port);
326 this->m_framedOut_OutputPort[portNum].
addCallPort(port);
329 #if FW_PORT_SERIALIZATION
338 Fw::InputSerializePort* port
346 this->m_bufferDeallocate_OutputPort[portNum].registerSerialPort(port);
352 Fw::InputSerializePort* port
360 this->m_comStatusOut_OutputPort[portNum].registerSerialPort(port);
371 Fw::PassiveComponentBase(compName)
444 return this->m_bufferDeallocate_OutputPort[portNum].
isConnected();
455 return this->m_comStatusOut_OutputPort[portNum].
isConnected();
466 return this->m_framedAllocate_OutputPort[portNum].
isConnected();
477 return this->m_framedOut_OutputPort[portNum].
isConnected();
571 this->m_bufferDeallocate_OutputPort[portNum].
invoke(
586 this->m_comStatusOut_OutputPort[portNum].
invoke(
601 return this->m_framedAllocate_OutputPort[portNum].
invoke(
616 return this->m_framedOut_OutputPort[portNum].
invoke(
631 this->m_guardedPortMutex.
lock();
637 this->m_guardedPortMutex.
unLock();
644 void FramerComponentBase ::
659 void FramerComponentBase ::
669 compPtr->comIn_handlerBase(
676 void FramerComponentBase ::
685 compPtr->comStatusIn_handlerBase(
PlatformIntType NATIVE_INT_TYPE
#define FW_NUM_ARRAY_ELEMENTS(a)
number of elements in an array
int PlatformIntType
DefaultTypes.hpp provides fallback defaults for the platform types.
#define PRI_PlatformIntType
PlatformAssertArgType FwAssertArgType
#define FW_OBJ_NAME_MAX_SIZE
Size of object name (if object names enabled). AC Limits to 80, truncation occurs above 80.
void init()
Initialization function.
Drv::SendStatus invoke(Fw::Buffer &sendBuffer)
Invoke a port interface.
void addCallPort(InputByteStreamSendPort *callPort)
Register an input port.
Status returned by the send call.
void init()
Object initializer.
void init()
Initialization function.
void addCallPort(InputBufferGetPort *callPort)
Register an input port.
Fw::Buffer invoke(U32 size)
Invoke a port interface.
void addCallPort(InputBufferSendPort *callPort)
Register an input port.
void invoke(Fw::Buffer &fwBuffer)
Invoke a port interface.
void init()
Initialization function.
void invoke(Fw::Success &condition)
Invoke a port interface.
void init()
Initialization function.
void addCallPort(InputSuccessConditionPort *callPort)
Register an input port.
void unLock()
unlock the mutex
void lock()
lock the mutex
Auto-generated base for Framer component.
NATIVE_INT_TYPE getNum_bufferDeallocate_OutputPorts() const
void comStatusIn_handlerBase(NATIVE_INT_TYPE portNum, Fw::Success &condition)
Handler base-class function for input port comStatusIn.
virtual void unLock()
Unlock the guarded mutex.
bool isConnected_bufferDeallocate_OutputPort(NATIVE_INT_TYPE portNum)
void comStatusOut_out(NATIVE_INT_TYPE portNum, Fw::Success &condition)
Invoke output port comStatusOut.
Fw::InputSuccessConditionPort * get_comStatusIn_InputPort(NATIVE_INT_TYPE portNum)
Fw::InputBufferSendPort * get_bufferIn_InputPort(NATIVE_INT_TYPE portNum)
bool isConnected_framedAllocate_OutputPort(NATIVE_INT_TYPE portNum)
virtual void comStatusIn_handler(NATIVE_INT_TYPE portNum, Fw::Success &condition)=0
Handler for input port comStatusIn.
virtual ~FramerComponentBase()
Destroy FramerComponentBase object.
NATIVE_INT_TYPE getNum_framedAllocate_OutputPorts() const
void comIn_handlerBase(NATIVE_INT_TYPE portNum, Fw::ComBuffer &data, U32 context)
Handler base-class function for input port comIn.
void set_framedOut_OutputPort(NATIVE_INT_TYPE portNum, Drv::InputByteStreamSendPort *port)
Connect port to framedOut[portNum].
Fw::Buffer framedAllocate_out(NATIVE_INT_TYPE portNum, U32 size)
Invoke output port framedAllocate.
NATIVE_INT_TYPE getNum_comIn_InputPorts() const
NATIVE_INT_TYPE getNum_comStatusIn_InputPorts() const
void set_comStatusOut_OutputPort(NATIVE_INT_TYPE portNum, Fw::InputSuccessConditionPort *port)
Connect port to comStatusOut[portNum].
bool isConnected_framedOut_OutputPort(NATIVE_INT_TYPE portNum)
Fw::InputComPort * get_comIn_InputPort(NATIVE_INT_TYPE portNum)
NATIVE_INT_TYPE getNum_bufferIn_InputPorts() const
virtual void comIn_handler(NATIVE_INT_TYPE portNum, Fw::ComBuffer &data, U32 context)=0
Handler for input port comIn.
void set_framedAllocate_OutputPort(NATIVE_INT_TYPE portNum, Fw::InputBufferGetPort *port)
Connect port to framedAllocate[portNum].
NATIVE_INT_TYPE getNum_comStatusOut_OutputPorts() const
FramerComponentBase(const char *compName="")
Construct FramerComponentBase object.
virtual void bufferIn_handler(NATIVE_INT_TYPE portNum, Fw::Buffer &fwBuffer)=0
Handler for input port bufferIn.
void set_bufferDeallocate_OutputPort(NATIVE_INT_TYPE portNum, Fw::InputBufferSendPort *port)
Connect port to bufferDeallocate[portNum].
Drv::SendStatus framedOut_out(NATIVE_INT_TYPE portNum, Fw::Buffer &sendBuffer)
Invoke output port framedOut.
void bufferDeallocate_out(NATIVE_INT_TYPE portNum, Fw::Buffer &fwBuffer)
Invoke output port bufferDeallocate.
NATIVE_INT_TYPE getNum_framedOut_OutputPorts() const
void bufferIn_handlerBase(NATIVE_INT_TYPE portNum, Fw::Buffer &fwBuffer)
Handler base-class function for input port bufferIn.
bool isConnected_comStatusOut_OutputPort(NATIVE_INT_TYPE portNum)
virtual void lock()
Lock the guarded mutex.